Here’s a clean Franchise Concept Bible Outline for your idea — structured so it can scale into video game + anime + film + merchandise while preserving the core mechanic:someone says “yeah yeah right”… and reality locks it in.
FRANCHISE BIBLE
YEAH YEAH RIGHT
Subtitle: That’s Never Gonna Happen
Alternative Title: …And Then It Happened
1. Core High Concept
A reality-bending antagonist dismisses every warning with “Yeah, yeah, right.”
The moment he says it, reality contracts and forces the prediction to happen — no matter how absurd, catastrophic, or impossible.
The player discovers this is not sarcasm — it’s binding fate.
Dismissal becomes destiny.
The enemy’s skepticism causes the apocalypse.
2. Core Rule of the Universe
The Yeah-Yeah Contract
Whenever someone says:
“Yeah, yeah, right…”
Reality interprets it as:
“I challenge fate — make it happen.”
And the universe responds by forcing the prediction into existence.
This is:
- irreversible
- literal
- escalating
- increasingly catastrophic
- sometimes darkly comedic
3. Player Fantasy
You are the only person who understands the rule.
You must decide:
- warn people and risk triggering disasters
- stay silent and let things unfold
- manipulate the antagonist into triggering events
- weaponize predictions strategically
The gameplay becomes:
Prediction Warfare
4. Tone
Mix of:
- dark satire
- existential comedy
- impending doom
- political absurdity
- surreal disaster escalation
Comparable tone:
- absurd apocalypse
- deadpan humor
- slow collapse of reality
- bureaucratic end of the world
5. Main Antagonist
The Skeptic
Signature line:
“Yeah, yeah, right.”
Personality:
- dismissive
- arrogant
- rationalist to a fault
- never believes anything
- causes everything
He doesn’t know he has the power.
He thinks he’s being sarcastic.
He is actually rewriting reality.
6. Protagonist
The Observer
The only character who notices:
- predictions always happen
- only after he dismisses them
- with literal interpretation
Your role:
- provoke
- prevent
- redirect
- survive
7. Core Gameplay Mechanic
Prediction System
Player dialogue options:
- “The city will flood”
- “The power grid will collapse”
- “The moon will crack”
- “Everyone will panic”
- “The stock market will explode”
If antagonist says:
“Yeah yeah right”
The event must occur.
8. Escalation Structure
Act 1 — Small Consequences
- traffic jam becomes permanent
- rain lasts too long
- blackout spreads
- trains stop
Act 2 — Regional Collapse
- economy crashes
- riots start
- borders close
- military deployed
Act 3 — Global Breakdown
- satellites fall
- internet fragments
- oceans rise
- governments fail
Act 4 — Absurd Armageddon
- gravity shifts
- moon fractures
- reality glitches
- time loops
- prophecy overload
9. Example Scene
Player:
“The markets are going to collapse.”
Antagonist:
“Yeah yeah right.”
Next Day:
global economic meltdown
Player:
“The sky is going to turn red.”
Antagonist:
“Yeah yeah right.”
Hours later:
atmospheric anomaly
Player:
“This is going to end in Armageddon.”
Antagonist:
“Yeah yeah right.”
Endgame begins.
10. Game Structure
Genre:
Narrative strategy + disaster manipulation + dialogue-driven gameplay
Gameplay loop:
- Make prediction
- Trigger antagonist
- Event begins
- Manage consequences
- Decide next prediction
- Escalate
11. Visual Style
Minimalist catastrophe realism
Calm world slowly breaking:
- empty streets
- news tickers
- emergency broadcasts
- silent cities
- surreal weather
- absurd realism
12. Multiplayer Concept
Players compete:
Who can trigger the most absurd reality collapse
One player:
The Skeptic
Others:
Predictors
Chaos emerges.
13. Anime Adaptation
Episodes follow:
Prediction of the week
Episode titles:
“Yeah Yeah Right — The Blackout”
“Yeah Yeah Right — The Flood”
“Yeah Yeah Right — The Riots”
“Yeah Yeah Right — The Moon”
14. Film Adaptation
Structure:
Slow-burn disaster comedy
Final line:
Protagonist:
“This is going to end the world.”
Antagonist:
“…yeah, yeah right.”
Cut to white.
15. Merchandising
Concept items:
- “Yeah Yeah Right” hoodie
- prediction cards
- apocalypse calendar
- sarcastic prophecy posters
- contract notebooks
- reality trigger dice
16. Taglines
Yeah Yeah Right
And Then It Happened
—
Don’t say it unless you want it to happen
—
Dismissal is destiny
—
Sarcasm caused the apocalypse
—
He said “yeah yeah right”
and the world ended
17. Franchise Expansion
Possible sequels:
Yeah Yeah Right 2 — Too Late
Yeah Yeah Right 3 — Everything Happened
Yeah Yeah Right: Multiplayer Collapse
Yeah Yeah Right: The Skeptic Origin
18. Final Core Idea
This is a game about:
- skepticism becoming prophecy
- dismissal creating disaster
- irony turning literal
- reality obeying sarcasm
The enemy doesn’t fight you.
He just says:
“Yeah, yeah, right.”
And the world ends because of it.