Concepts

OFFLINE DAY — CONSULTANT SHEET

April 17, 2026

Integrated Offline Activation Plan (Generic Dutch Agency Approach)


1. Objective

Create a truly offline-first public day that is visible in the physical world, encourages participation, and demonstrates the value of disconnecting from digital dependency. The day should feel discovered in the street — not announced online.

Core goals:

  • Make Offline Day visible in public space
  • Encourage real-world participation
  • Create playful confusion + discovery
  • Offer activities that don’t require phones
  • Include tabletop / analog game culture
  • Enable municipalities, schools, and businesses to participate easily

2. Core Concept

“You Had To Be There.”

Offline Day is discovered physically. Posters, chalk markings, stickers, and human interaction guide people to analog experiences.

Tone:

  • Friendly
  • Slightly absurd
  • Dutch directness
  • Warm public design
  • Low-tech but clever

Visual language:

  • Bold typography
  • Flat colors (orange, blue, cream, black)
  • Hand-drawn icons
  • Paper textures
  • Silkscreen / risograph feel

3. Offline Media Toolkit

Street-Level Visibility

  • A2 Posters in shop windows
  • Bus stop posters
  • Temporary mural walls
  • Sandwich boards outside cafés
  • Chalk arrows on sidewalks
  • Paper flags across streets
  • Window vinyl “Vandaag Offline”

Guerrilla Micro Media

  • Small stickers: “Even Offline”
  • Tiny map cards (no QR codes)
  • Printed mini zines
  • Paper bookmarks
  • Matchbook flyers
  • Postcards left in cafés
  • Analog event wristbands

Human Media

  • Volunteers with paper maps
  • Info tables in squares
  • Street hosts with megaphones
  • Analog stamp collectors
  • Roaming tabletop game ambassadors

4. Offline Activity Program

A. Tabletop Game Day (Core Anchor)

Public analog game festival across city squares.

Activities:

  • Board game tables
  • Chess park
  • Domino tournament
  • Card game corners
  • Dungeons & Dragons intro tables
  • Puzzle solving tables
  • Cooperative giant board game
  • Analog trivia stage

Atmosphere:

  • Wooden tables
  • Paper scoreboards
  • Handwritten signs
  • Mechanical timers
  • Analog bells

Participation mechanic:

  • Visitors receive a paper game passport
  • Each game = stamp
  • 5 stamps = free coffee / badge / sticker

B. “Lost Without My Phone” Mini Theater

Small comedic installations:

Example:
A man in corner holding phone:
“But… then how do I know where I’m going?”

Nearby:

  • giant printed map
  • people pointing directions
  • volunteer “human navigation”

Purpose:
Playful commentary on digital dependency


C. Offline Discovery Trail

City-wide walking experience

Participants receive:

  • printed fold-out map
  • stamped checkpoints
  • hidden micro activities

Stops include:

  • silent reading bench
  • drawing table
  • analog photo booth
  • street ping pong
  • puzzle wall
  • community message board

D. Analog Skills Workshops

Short drop-in sessions:

  • Learn to fold paper maps
  • Write postcards
  • Draw comics
  • Play classic card games
  • Letter writing station
  • Zine-making table
  • Origami table
  • Calligraphy corner

5. Poster Messaging Examples

“Vandaag Offline. Spreek iemand aan.”

“Geen batterij nodig.”

“Je weet de weg nog wel.”

“Bel aan. Niet op.”

“Scroll later. Leef nu.”

“Zie je buiten.”


6. Physical Deliverables

Print Set:

  • A0 hero poster
  • A2 street poster
  • A5 flyer
  • pocket map
  • sticker sheet
  • tabletop signage

Event Materials:

  • paper passports
  • stamp kit
  • table numbers
  • analog scoreboards
  • chalk kit
  • directional arrows

Merch (optional):

  • enamel buttons
  • fabric badges
  • tote bags
  • paper hats
  • rubber stamps

7. Participation Partners

Municipality:

  • street permits
  • squares
  • signage support

Cafés:

  • host game tables
  • offer stamp reward

Libraries:

  • reading stations
  • quiet rooms

Schools:

  • student volunteers
  • game design contributions

Bookstores:

  • tabletop selection
  • demo games

Design studios:

  • poster creation
  • zine printing

8. Communication Strategy (Offline First)

Phase 1 — Tease
Stickers appear:
“Even Offline”

Phase 2 — Reveal
Posters:
“Zaterdag — Offline Dag”

Phase 3 — Direction
Chalk arrows in streets
Paper flags
Window signage

Phase 4 — Day Of
Human guides
Paper maps
Analog announcements


9. Visual Installation Ideas

  • Giant paper map wall
  • Public chess carpet
  • Long communal table
  • Analog scoreboard tower
  • Stamp passport station
  • “Phone parking” box
  • Postcard writing bar

10. Success Metrics (Offline)

  • number of stamps used
  • passports handed out
  • tables occupied
  • partner locations involved
  • posters placed
  • people staying >20 min

Optional (post-event online recap only after event)


11. Budget-Friendly Version

Minimum viable Offline Day:

  • 20 posters
  • 200 flyers
  • 5 tables
  • 1 chess set
  • 1 stamp
  • 1 volunteer
  • chalk arrows

This already creates presence.


12. Ideal Experience

A person leaves home.

They see:

  • sticker
  • chalk arrow
  • poster
  • people playing games

They approach.

They receive a paper map.

They join a table.

They forget their phone.

Mission accomplished.


End of Consultant Sheet