Production Update — 2026
Yes, we could have been doing this since 2011.
Not in theory. Not as a fantasy. Not as a “maybe one day” idea. The foundation was already there: the worlds, the characters, the design language, the publishing models, the game concepts, the educational systems, the visual universe, the network.




Alfons is doing this. Randy is doing this. Ruben is doing this. Raf is doing this. Marcel is doing this. ChatGPT is doing this. The studio is doing this.
And that raises the obvious question: what could have existed by now if the funding had arrived when it should have? How many games? How many franchises? How many publications? How many workshops, platforms, characters, stories, and cultural products could already have been alive?
This is not just a creative complaint. It is a production reality.
The work did not fail because the ideas were too small.
The work stalled because the world around it kept demanding proof while refusing to invest in the proof being built.
So this moment in 2026 is not a restart from zero. It is a continuation of something that should have been resourced long ago.
We are no longer waiting for permission to define the universe.
We are producing it.
That keeps the rage, but turns it into a studio statement instead of only pain.
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